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	<title>Comments on: Say hi to Pixelwave for the iPhone</title>
	<atom:link href="http://spiralstormgames.com/blog/iphone-games/say-hi-to-pixelwave-for-the-iphone/feed/" rel="self" type="application/rss+xml" />
	<link>http://spiralstormgames.com/blog/iphone-games/say-hi-to-pixelwave-for-the-iphone/</link>
	<description>Game Development, Flash, iPhone</description>
	<lastBuildDate>Sat, 04 Feb 2012 22:45:00 +0000</lastBuildDate>
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		<title>By: Anonymous</title>
		<link>http://spiralstormgames.com/blog/iphone-games/say-hi-to-pixelwave-for-the-iphone/comment-page-1/#comment-54</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sun, 05 Dec 2010 22:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://spiralstormgames.com/blog/?p=158#comment-54</guid>
		<description>Quote: &quot;The idea started around mid-2009 when we realized that there really weren’t any good 2D engines out there for the iPhone that wrap OpenGL ES in a clean, object orientated framework, while running in a really fast, optimized way.&quot;

Ever heard of the Corona SDK and Lua?</description>
		<content:encoded><![CDATA[<p>Quote: &#8220;The idea started around mid-2009 when we realized that there really weren’t any good 2D engines out there for the iPhone that wrap OpenGL ES in a clean, object orientated framework, while running in a really fast, optimized way.&#8221;</p>
<p>Ever heard of the Corona SDK and Lua?</p>
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		<title>By: Ken Carpenter</title>
		<link>http://spiralstormgames.com/blog/iphone-games/say-hi-to-pixelwave-for-the-iphone/comment-page-1/#comment-44</link>
		<dc:creator>Ken Carpenter</dc:creator>
		<pubDate>Sat, 30 Oct 2010 05:20:17 +0000</pubDate>
		<guid isPermaLink="false">http://spiralstormgames.com/blog/?p=158#comment-44</guid>
		<description>Yes, I can assure you that things are happening with this project. :-)&lt;br&gt;&lt;br&gt;I imagine the devs will have more to say soon.</description>
		<content:encoded><![CDATA[<p>Yes, I can assure you that things are happening with this project. <img src='http://spiralstormgames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>I imagine the devs will have more to say soon.</p>
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		<title>By: Henry</title>
		<link>http://spiralstormgames.com/blog/iphone-games/say-hi-to-pixelwave-for-the-iphone/comment-page-1/#comment-43</link>
		<dc:creator>Henry</dc:creator>
		<pubDate>Mon, 06 Sep 2010 07:17:07 +0000</pubDate>
		<guid isPermaLink="false">http://spiralstormgames.com/blog/?p=158#comment-43</guid>
		<description>Is anything happening with this project? Nothing has been posted on this blog for half a year</description>
		<content:encoded><![CDATA[<p>Is anything happening with this project? Nothing has been posted on this blog for half a year</p>
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		<title>By: Dave</title>
		<link>http://spiralstormgames.com/blog/iphone-games/say-hi-to-pixelwave-for-the-iphone/comment-page-1/#comment-41</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Fri, 30 Jul 2010 04:51:41 +0000</pubDate>
		<guid isPermaLink="false">http://spiralstormgames.com/blog/?p=158#comment-41</guid>
		<description>This looks great, when will it be available? doesn&#039;t seem to be any&lt;br&gt; news for a while...</description>
		<content:encoded><![CDATA[<p>This looks great, when will it be available? doesn&#39;t seem to be any<br /> news for a while&#8230;</p>
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		<title>By: Lee Probert</title>
		<link>http://spiralstormgames.com/blog/iphone-games/say-hi-to-pixelwave-for-the-iphone/comment-page-1/#comment-40</link>
		<dc:creator>Lee Probert</dc:creator>
		<pubDate>Wed, 21 Jul 2010 20:32:20 +0000</pubDate>
		<guid isPermaLink="false">http://spiralstormgames.com/blog/?p=158#comment-40</guid>
		<description>Wow! Now can you create a convertor for animation and vector graphics?</description>
		<content:encoded><![CDATA[<p>Wow! Now can you create a convertor for animation and vector graphics?</p>
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		<title>By: Car Games</title>
		<link>http://spiralstormgames.com/blog/iphone-games/say-hi-to-pixelwave-for-the-iphone/comment-page-1/#comment-39</link>
		<dc:creator>Car Games</dc:creator>
		<pubDate>Fri, 09 Jul 2010 09:43:03 +0000</pubDate>
		<guid isPermaLink="false">http://spiralstormgames.com/blog/?p=158#comment-39</guid>
		<description>looks like a useful apps</description>
		<content:encoded><![CDATA[<p>looks like a useful apps</p>
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		<title>By: onedayitwillmake</title>
		<link>http://spiralstormgames.com/blog/iphone-games/say-hi-to-pixelwave-for-the-iphone/comment-page-1/#comment-30</link>
		<dc:creator>onedayitwillmake</dc:creator>
		<pubDate>Wed, 24 Feb 2010 02:21:14 +0000</pubDate>
		<guid isPermaLink="false">http://spiralstormgames.com/blog/?p=158#comment-30</guid>
		<description>This is super nice and sooo cool.&lt;br&gt;&lt;br&gt;I use cocos2d for my development, and experimenting.... One thing you cannot do in it (not the way i&#039;d like anyway) is draw in real time.&lt;br&gt;&lt;br&gt;Does your framework allow the drawing of lines and etc?</description>
		<content:encoded><![CDATA[<p>This is super nice and sooo cool.</p>
<p>I use cocos2d for my development, and experimenting&#8230;. One thing you cannot do in it (not the way i&#39;d like anyway) is draw in real time.</p>
<p>Does your framework allow the drawing of lines and etc?</p>
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		<title>By: Pixelwave at 360&#124;Flex and 360&#124;iDev &#171; Spiralstorm Games</title>
		<link>http://spiralstormgames.com/blog/iphone-games/say-hi-to-pixelwave-for-the-iphone/comment-page-1/#comment-28</link>
		<dc:creator>Pixelwave at 360&#124;Flex and 360&#124;iDev &#171; Spiralstorm Games</dc:creator>
		<pubDate>Fri, 19 Feb 2010 22:45:33 +0000</pubDate>
		<guid isPermaLink="false">http://spiralstormgames.com/blog/?p=158#comment-28</guid>
		<description>[...] &#171; Say hi to Pixelwave for the iPhone [...]</description>
		<content:encoded><![CDATA[<p>[...] &laquo; Say hi to Pixelwave for the iPhone [...]</p>
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